Github will open the whole repository for that version. Select one, press at button at that line. You'll see a list of different file versions. So, all UModel executables could be found on GitHub here.Ī brief instruction how to download the file from history - as Github changed user interface in non-obvious way (it was easier before). This is mostly happens with "early access" or online games. However, with some frequently updated UE4 games, it might be useful to revert to older UModel, for example if game uses some "intermediate" UE4 version. Newer versions should have support for all games which were supported before, and if something is wrong in newer UModel - this is rather a bug and should be fixed. In general, it is not needed to get an older version of UModel. Where could I get older version of UModel? Do not post direct links to files - these links may be (and will be) changed in a future. You should not copy texts from this site, post a link instead. I see no reason to do so, my site is alive. Yes of course Can I post your tool on my site/forum? Can I add you/your program to the credits? I have made some project/video with a help of umodel. How can I help you?Īlso you may vote for the umodel (press "LIKE") on its Facebook page. If you're really interested, more information is available on my "About me" page, check the link on site's menu. So I started research animation system from Unreal Tournament 2004 to learn how to do that. I checked a lot of open-source systems, read some articles. I had a task on my job to write a skeletal animation system for upcoming game. What's the reason of starting your development of UE Viewer? So I don't think there is any reason to support other engines. Another reasons (that's why I did not created separate application for other games): other game engines are usually has more simple data formats, there are a lot of extractors for them exists already, even made with non-professional programmers. Umodel is focused on Unreal engine games and most of it's code works with Unreal engine data. Other game engines has different principles of data storage. Why don't you add support for non-Unreal engine games? Note presence of the filter on the top of the table which lets you to find a game by the part of its name or by the company name quickly. I'm trying to keep it up-to-date, mostly with reports posted on my forum. There are more than 300 games made with all Unreal engine versions, for all platform supported by Epic Games. You can also find a link to the facebook page on the left column of this page, below the site menu. If you have a facebook account, you may subscribe to the facebook UModel news.You'll have information about every commit made to UModel's repository. ![]() The most detailed (and the most technical) feed is at Github page of UModel.Forum RSS feed is also available, you'll get a notification about every new message there.However the main page is rarely updated, only very major news are posted there. There is RSS feed available on the main site - check icon on the upper right corner.
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