→ New: Give a Silver Hand Recruit +3/+3 and Taunt.ĭev Comment: The new Silver Hand archetype has come up much shorter than we hoped it would. Old: Give a Silver Hand Recruit +3/+3.→ New: Your Silver Hand Recruits have +2 Attack and Taunt. Old: Your Silver Hand Recruits Have +1 Attack.This change should make her feel better in decks that are willing to pay the cost of cutting all Neutral cards. Legendary Invitation (generated by The Countess)ĭev Comment: As the big reward for the Pure Paladin archetype, the Countess wasn’t, well, rewarding enough. The reverts to Battleworn Vanguard and Irebound Brute should make them more attractive options for the class. We’re hoping that Abyssal Depths can now function as a powerful tool for a variety of Demon Hunter decks, new and old alike. ![]() So we’re buffing a few older cards to help bridge the gap. We felt that changes to new cards alone might not be enough to bring the power level of this class in line with the rest of this meta. Old: 2 Attack, 1 Health → New: 2 Attack, 2 Healthĭev Comment: Demon Hunter has been struggling in a big way this expansion.We hope these buffs will make the low-hand-size deck a little more appealing! Old: 2 Attack, 2 Durability → New: 3 Attack, 2 Durabilityĭev Comment: We were a little too safe on the numbers for the new Aggro Demon Hunter cards.Old: 4 Attack, 4 Health → New: 5 Attack, 4 Health.We’re hoping that a couple buffs will make these cards easier to squeeze into turns and make the whole package feel better to try in a variety of decks. The following cards have been adjusted up in their power:ĭev Comment: Relics are a fun and flavorful new archetype from Murder at Castle Nathria, but they haven’t had their chance to shine. ![]() The above craftable cards, as well as Spirit Poacher, Stag Charge, Wild Spirits, and Ara’lon will be eligible for full dust refunds for two weeks following Patch 24.0.3. We’re adding a mana cost to Kobold Illusionist to slow the deck down and break up some of its consistency. We’re lightly touching Vile Library because we don’t want it to go away, we just want to bring the deck more in line with the other decks in the meta.ĭev Comments: Big Rogue has developed into a powerhouse that too consistently summons powerful minions too early in the game for players to meaningfully interact with. → New: Give a minion +1/+1 for each Imp you control.ĭev Comment: We’re happy to see that Imp Warlock has been one of the top performing decks in this expansion, but a little bit too much of its power is coming from the burst damage this single card allows. We hope that by removing the pressure this card applies, it will be less difficult for players to navigate. A big part of their power comes from their ability to repeatedly freeze enemy boards while also pressuring their life totals, thanks to Snowfall Guardian. Battlecry: Freeze all other minions.ĭev Comment: Control Shaman has been one of the most dominant decks since the expansion launch. We hope Wildseeds will remain a key part of Hunter decks going forward, but will be a little less ubiquitous across all Hunter archetypes. When this awakens, equip a 3/2 Greatbow.ĭev Comment: The Wildseed package has been a fun addition to Hunter, but Stag Spirit Wildseed has been putting out more face damage than we intended. This change is targeted at removing as much of that frustration as possible while still retaining the primary effect for players who enjoy the big turns it can allow. Alignment has been a frustrating card to play against for a while now and has remained that way after the release of Murder at Castle Nathria, even if it is not a balance outlier. Set the cost of all cards in your hand and deck to (1).ĭev Comment: We hear you. Set the cost of all cards in hands and decks to (1). Old: Set each player to 0 Mana Crystals. ![]() The following cards have been adjusted down in their power: So while we did a few touches to the top decks with the goal of reducing play-against frustration, the primary goal of this patch was to elevate the classes that are struggling in the current meta. We’re happy with decks like Imp Warlock and Control Shaman being powerful, but we’re less happy with the power level of the weakest classes. Patch 24.0.3, launching today, includes adjustments to Standard, Wild, Battlegrounds, and Duels, as well as a couple bug fixes! Card Updates:ĭev Comment: The current power level of the top decks after the launch of Murder at Castle Nathria is pretty close to the level that we’d like it to be.
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